_KLOCK_ENTRY_LOCK_STATE

//0x8 bytes (sizeof) struct _KLOCK_ENTRY_LOCK_STATE { union { struct { ULONG CrossThreadReleasable:1; //0x0 ULONG Busy:1; //0x0 ULONG Reserved:29; //0x0 ULONG InTree:1; //0x0 }; VOID* LockState; //0x0 }; union { VOID* SessionState; //0x4 ULONG SessionId; //0x4 }; };